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> initializing froghack.sys ...

FROGHACK

[ 10,000 ON-CHAIN PIXEL FROGS // AI-GENERATED // RARITY BY COLOR ]

10,000SUPPLY
4RARITY TIERS
64COLOR PALETTE
100%ON-CHAIN
EVMGLITCHON-CHAIN$BYTEUNISWAP V4FROGGERPIXELHOOKETHBLOCKHASHFROGRANTINEDEAD POOLHSVEVMGLITCHON-CHAIN$BYTEUNISWAP V4FROGGERPIXELHOOKETHBLOCKHASHFROGRANTINEDEAD POOLHSV
root@froghack:~$

cat ./lore.txt

// CONCEPT

FrogHack is a pixel art collection where every frog is born from a perfect base frogger. A tiny AI model living inside the contract alters them from within — not to destroy them, but to upgrade their abilities. That alteration is called a glitch. The more glitch a frogger carries, the more colors it loads. And colors decide everything.

// THE PHILOSOPHY

Rarity is not a stored attribute. It is calculated on every read by counting the unique colors of the frogger. The contract does not know how rare you are — it discovers it every time someone looks at you.

// THE CODE
function mintFrog(seed) {
  const base   = perfectFrog();
  // all born from the same origin
  const glitch = aiModel.alter(base, seed);
  // the AI transforms them from within
  const colors = hsv.extract(glitch);
  // colors emerge from the glitch
  const rarity = classify(colors.unique);
  // more colors = more rare
  return render(glitch, colors, rarity);
}
root@froghack:~$

ls ./froggers/

common.exe
COMMON

[ COMMON ]_

3–4 unique colors
rare.exe
RARE

[ RARE ]_

6–7 unique colors
epic.exe
EPIC

[ EPIC ]_

9–11 unique colors
legendary.exe
LEGENDARY

[ LEGENDARY ]_

13+ unique colors
root@froghack:~$

ls ./accessories/

common_acc.exe
COMMON accessoryCOMMON accessoryCOMMON accessory
[ COMMON ]
30% chance at mint
rare_acc.exe
RARE accessoryRARE accessoryRARE accessoryRARE accessory
[ RARE ]
50% chance at mint
epic_acc.exe
EPIC accessoryEPIC accessoryEPIC accessoryEPIC accessory
[ EPIC ]
75% chance at mint
legendary_acc.exe
LEGENDARY accessoryLEGENDARY accessoryLEGENDARY accessoryLEGENDARY accessoryLEGENDARY accessory
[ LEGENDARY ]
always equipped. no exceptions.
// ACCESSORIES

every frogger is born with the glitch the AI gave it.
that glitch decides everything — including what it carries.
the more colors, the more power. the more power, the better equipped.

COMMON     → 30% chance at mint
RARE       → 50% chance at mint
EPIC       → 75% chance at mint
LEGENDARY  → always equipped. no exceptions.
// AFTER MINT

your glitch got you here. risk takes you further.
accessories earned in missions and swaps depend on how far you're willing to go.

EASY MISSION       → Common accessory
MEDIUM MISSION     → Rare accessory
IMPOSSIBLE MISSION → Legendary accessory
// THE DEAD POOL

those accessories belonged to froggers that didn't make it out of the frograntine. what tier you get — nobody knows. depends on who burned before you.

root@froghack:~$

./frograntine.sh

frograntine.mp4
// WHAT IS THE FROGRANTINE

The healing room — the core mechanism that replaces death by mission. When a frogger completes its missions, the glitch consumes it. The Frograntine is the only way out.

// MISSIONS TO GET INFECTED
[ COMMON ]3 missions → infected
[ RARE ]5 missions → infected
[ EPIC ]7 missions → infected
[ LEGENDARY ]9 missions → infected
// THE PROCESS
1. Pay $BYTE → enter the Frograntine
2. Wait 12 hours
3. resolveCure() is called with the
   blockhash of that block
4. Random outcome:
30%
BURNED
permanent
70%
SAVED
new rarity
// IF SAVED
HSV engine generates new embedding
→ rarity can go up or down

Accessories (independent roll):
  50% → kept
  30% → burned
  20% → tier up
// IF BURNED
Accessories are distributed:
  50% → go to the owner
  25% → burned
  25% → Dead Pool
         (others earn them in missions)
root@froghack:~$

intro froghack

froghack_demo.mp4

> rendering.sprite.animation [OK]   fps: 12   codec: pixel_perfect

// ACCESS_REQUEST

JOIN THE SWARM

10,000 froggers. 4 tiers. One mainframe. Ready to hack the blockchain?