

FROGHACK
[ 10,000 ON-CHAIN PIXEL FROGS // AI-GENERATED // RARITY BY COLOR ]
cat ./lore.txt
FrogHack is a pixel art collection where every frog is born from a perfect base frogger. A tiny AI model living inside the contract alters them from within — not to destroy them, but to upgrade their abilities. That alteration is called a glitch. The more glitch a frogger carries, the more colors it loads. And colors decide everything.
Rarity is not a stored attribute. It is calculated on every read by counting the unique colors of the frogger. The contract does not know how rare you are — it discovers it every time someone looks at you.
function mintFrog(seed) {
const base = perfectFrog();
// all born from the same origin
const glitch = aiModel.alter(base, seed);
// the AI transforms them from within
const colors = hsv.extract(glitch);
// colors emerge from the glitch
const rarity = classify(colors.unique);
// more colors = more rare
return render(glitch, colors, rarity);
}ls ./froggers/


[ RARE ]_

[ EPIC ]_

[ LEGENDARY ]_
ls ./accessories/
















every frogger is born with the glitch the AI gave it.
that glitch decides everything — including what it carries.
the more colors, the more power. the more power, the better equipped.
COMMON → 30% chance at mint RARE → 50% chance at mint EPIC → 75% chance at mint LEGENDARY → always equipped. no exceptions.
your glitch got you here. risk takes you further.
accessories earned in missions and swaps depend on how far you're willing to go.
EASY MISSION → Common accessory MEDIUM MISSION → Rare accessory IMPOSSIBLE MISSION → Legendary accessory
those accessories belonged to froggers that didn't make it out of the frograntine. what tier you get — nobody knows. depends on who burned before you.
./frograntine.sh
The healing room — the core mechanism that replaces death by mission. When a frogger completes its missions, the glitch consumes it. The Frograntine is the only way out.
1. Pay $BYTE → enter the Frograntine 2. Wait 12 hours 3. resolveCure() is called with the blockhash of that block 4. Random outcome:
HSV engine generates new embedding → rarity can go up or down Accessories (independent roll): 50% → kept 30% → burned 20% → tier up
Accessories are distributed:
50% → go to the owner
25% → burned
25% → Dead Pool
(others earn them in missions)ls ./gallery/ --glitch
Every frogger starts as an ORIGINAL — pure body, no glitch. Click any frog and press > GLITCH to see what the AI did to it.
> showing featured sample // full 10,000 collection on mint
intro froghack
> rendering.sprite.animation [OK] fps: 12 codec: pixel_perfect
JOIN THE SWARM
10,000 froggers. 4 tiers. One mainframe. Ready to hack the blockchain?